From 71ce61cc951c5795b02f11212a392987d4ba0af1 Mon Sep 17 00:00:00 2001 From: Gildor Date: Sun, 21 Jun 2020 12:55:29 +0200 Subject: Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative (#24862) (cherry picked from commit a555bf1fd786d1f9b65ed9673ce6f8fc8a2b403e) --- src/server/game/Spells/SpellInfo.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 052ff46c028..7ac1e900388 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -4660,6 +4660,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, SpellEffectInfo const& ef case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE: case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE: case SPELL_AURA_DUMMY: + case SPELL_AURA_MOD_HEALING: // check target for positive and negative spells if (!_isPositiveTarget(effect)) return false; -- cgit v1.2.3