From 72449b06a7739e8f27e534eaa2325b15c1169e63 Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Fri, 2 Jan 2009 12:26:35 +0100 Subject: *Not consider loot multiplier for grouped loot - by Brats --HG-- branch : trunk --- src/game/LootMgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 4a34f51d672..9271c14ed13 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -777,8 +777,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const return &ExplicitlyChanced[i]; ItemPrototype const *pProto = objmgr.GetItemPrototype(ExplicitlyChanced[i].itemid); - float qualityMultiplier = pProto ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f; - Roll -= ExplicitlyChanced[i].chance * qualityMultiplier; + Roll -= ExplicitlyChanced[i].chance; if (Roll < 0) return &ExplicitlyChanced[i]; } -- cgit v1.2.3