From 1abfe990559f872a3006dd6dd779386883952fa7 Mon Sep 17 00:00:00 2001 From: Ante Date: Tue, 10 Feb 2015 15:55:36 +0100 Subject: Fix health calculation. --- src/server/game/Entities/Unit/StatSystem.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index d9d6cd9d2e5..fd1d2cc20c8 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -256,16 +256,14 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() { - // Taken from PaperDollFrame.lua - 4.3.4.15595 + // Taken from PaperDollFrame.lua - 6.0.3.19085 float ratio = 10.0f; if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.EvaluateTable(getLevel() - 1, 0)) ratio = hpBase->ratio; float stamina = GetStat(STAT_STAMINA); - float baseStam = std::min(20.0f, stamina); - float moreStam = stamina - baseStam; - return baseStam + moreStam * ratio; + return stamina * ratio; } float Player::GetManaBonusFromIntellect() -- cgit v1.2.3