From 72b9b50bc76badf3a473d6995abc08c2d512081f Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 24 Aug 2014 22:08:48 +0200 Subject: Core/Unit: Fix some phasing change problems with vehicle --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index aed06441dd7..d75e7db11fe 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16328,8 +16328,6 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (IsInWorld()) { - RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target - // modify hostile references for new phasemask, some special cases deal with hostile references themselves if (GetTypeId() == TYPEID_UNIT || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout())) { @@ -16377,6 +16375,8 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (m_SummonSlot[i]) if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i])) summon->SetPhaseMask(newPhaseMask, true); + + RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target } // Update visibility after phasing pets and summons so they wont despawn -- cgit v1.2.3