From 72de3dd6c42c9476b4d7f7d3f187ad1cf20b0414 Mon Sep 17 00:00:00 2001 From: click Date: Mon, 28 Jun 2010 17:12:36 +0200 Subject: Remove hardcoded stacking for ammunition-types (should now stack properly) --HG-- branch : trunk --- src/server/game/Entities/Item/ItemPrototype.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 797ccd6faaf..0368b7c4dd1 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -623,7 +623,7 @@ struct ItemPrototype uint32 GetMaxStackSize() const { - return (Stackable == 2147483647 || Stackable <= 0 || Stackable == 1000) ? uint32(0x7FFFFFFF-1) : uint32(Stackable); + return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable); } float getDPS() const -- cgit v1.2.3