From 73fb97adb0ae0f6262012c1ad2ba157829aebd40 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 10 Jul 2009 10:07:24 +0200 Subject: *Bring back old damage scaling with level formula. --HG-- branch : trunk --- src/game/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a6314fa16b8..30af6796c9b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11396,8 +11396,8 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED && spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED) //there are many more: slow speed, -healing pct - //value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); - value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); + value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); + //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); return value; } -- cgit v1.2.3