From c0697c77260f729742eea2fb777ba3117741f902 Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Fri, 29 Aug 2014 03:10:29 -0300 Subject: Core/Player: Already complete quests shouldn't turn failed Core/Player: Already complete quests shouldn't turn failed Core/Player: Already complete quests shouldn't turn failed --- src/server/game/Entities/Player/Player.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d1495f02614..a4de6a935f7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15448,6 +15448,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, void Player::FailQuest(uint32 questId) { + // Already complete quests shouldn't turn failed. + if (GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + return; + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { SetQuestStatus(questId, QUEST_STATUS_FAILED); -- cgit v1.2.3