From 748aab737ffde89188d58d25d61636e248fe4c91 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Wed, 26 Oct 2016 23:53:22 +0200 Subject: Core/SAI: remove wrong DB errors. It is normal to have events applicable only to certain instance difficulties. Closes #18082. (cherry picked from commit c42e32e7e4eac7f327f489248219f214b0d0d308) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 58353d29650..ef913387c3c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -3915,12 +3915,6 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn } mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode } - if (mEvents.empty() && obj) - TC_LOG_ERROR("sql.sql", "SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry()); - if (mEvents.empty() && at) - TC_LOG_ERROR("sql.sql", "SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->ID); - if (mEvents.empty() && scene) - TC_LOG_ERROR("sql.sql", "SmartScript: SceneId %u has events but no events added to list because of instance flags. NOTE: scenes can not handle any instance flags.", scene->SceneId); } void SmartScript::GetScript() -- cgit v1.2.3