From 74f9ffe74b6756e33fd2d630142c0db08920024e Mon Sep 17 00:00:00 2001 From: CraftedRO <24683355+CraftedRO@users.noreply.github.com> Date: Sat, 17 May 2025 23:32:58 +0300 Subject: Core/Spells: Fix hunter pets not losing happiness when dismissed (#30756) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8c0dd77391c..93bfda549b1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1109,7 +1109,7 @@ void Spell::EffectPowerDrain() return; Powers powerType = Powers(effectInfo->MiscValue); - if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) + if (!unitTarget || !unitTarget->IsAlive() || (unitTarget->GetPowerType() != powerType && powerType != POWER_HAPPINESS) || damage < 0) return; Unit* unitCaster = GetUnitCasterForEffectHandlers(); -- cgit v1.2.3