From 75ab3619bdec058dcc848ad134c6d5e838e8f6fb Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 May 2020 11:23:34 +0200 Subject: Core/Commands: Fixed .npc add overwriting existing spawns when used on transports --- src/server/scripts/Commands/cs_npc.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 0df3e831109..c93b2bc6446 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -213,9 +213,10 @@ public: if (Transport* trans = chr->GetTransport()) { - ObjectGuid::LowType guid = map->GenerateLowGuid(); + ObjectGuid::LowType guid = sObjectMgr->GenerateCreatureSpawnId(); CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid); data.spawnId = guid; + data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); data.id = id; data.phaseMask = chr->GetPhaseMaskForSpawn(); data.spawnPoint.Relocate(chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); -- cgit v1.2.3