From 763c81de3cb3e144276f850ffa12265bf92d0d03 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 22 Mar 2009 11:32:29 -0600 Subject: *Remove possess aura when stop casting bindsight. --HG-- branch : trunk --- src/game/Player.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 912bc4ce693..c163026b08f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19129,10 +19129,14 @@ WorldObject* Player::GetFarsightTarget() const void Player::StopCastingBindSight() { - if (WorldObject* fTarget = GetFarsightTarget()) + if(WorldObject* target = GetFarsightTarget()) { - if (fTarget->isType(TYPEMASK_UNIT)) - ((Unit*)fTarget)->RemoveAuraTypeByCaster(SPELL_AURA_BIND_SIGHT, GetGUID()); + if(target->isType(TYPEMASK_UNIT)) + { + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_BIND_SIGHT, GetGUID()); + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS, GetGUID()); + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS_PET, GetGUID()); + } } } -- cgit v1.2.3