From 764daeb9ccdd8c38b53860ae0765e5d3c3c2a538 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Sat, 18 Jun 2016 14:11:09 +0200 Subject: Script/Quest: Improvements for quest Corrosion Prevention (27347): (#17385) - Energized! spell should target only the caster and any player around. - Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation. - The Power Core Fragment near the zeppelin crash should always be active. --- src/server/game/Spells/SpellMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 8ea3a59c3e8..e4099c314df 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3345,6 +3345,10 @@ void SpellMgr::LoadSpellInfoCorrections() case 8983: // Druid - Bash - R3 spellInfo->AttributesEx7 |= SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER; break; + case 42490: // Energized! + case 42492: // Cast Energized + spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; + break; // VIOLET HOLD SPELLS // case 54258: // Water Globule (Ichoron) -- cgit v1.2.3