From 768bf46043f81a2a8fce7f28e944c1e1a47ce0ca Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 6 Jul 2023 10:46:36 +0200 Subject: Core/Quests: Make completion of tracking quests completed by SPELL_EFFECT_QUEST_COMPLETE visible to client --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1a3b5b949ee..e5476b4a10e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15337,6 +15337,9 @@ void Player::SetRewardedQuest(uint32 quest_id) { m_RewardedQuests.insert(quest_id); m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; + + if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) + SetQuestCompletedBit(questBit, true); } void Player::FailQuest(uint32 questId) -- cgit v1.2.3