From 76afec204d7bbffd21c1a148cd7137c23c033573 Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Sat, 13 Mar 2010 12:51:37 +0100 Subject: Yet another crash fix due to invalid cast. Fixes issue #1079. --HG-- branch : trunk --- src/game/MotionMaster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 70c62d67741..fbde38a19cd 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -269,7 +269,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo { DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId() == TYPEID_PLAYER ? i_owner->GetGUIDLow() : i_owner->ToCreature()->GetDBTableGUIDLow()); + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); Mutate(new TargetedMovementGenerator(*target,dist,angle), slot); } else -- cgit v1.2.3