From 76d15c906e4f73a83276ee9165cb2818dba63dbb Mon Sep 17 00:00:00 2001 From: treeston Date: Sun, 17 Jan 2016 23:30:18 +0100 Subject: Player/Quest: Credit group for gameobject activation if they are in proximity. (cherry picked from commit cd625a12e21fdb8c5c9d172f901540c8744eedcd) --- src/server/game/Entities/GameObject/GameObject.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 97f1ca0345a..671aa0af045 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1402,7 +1402,15 @@ void GameObject::Use(Unit* user) break; } - player->KillCreditGO(info->entry, GetGUID()); + if (Group* group = player->GetGroup()) + { + for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) + if (Player* member = itr->GetSource()) + if (member->IsAtGroupRewardDistance(this)) + member->KillCreditGO(info->entry, GetGUID()); + } + else + player->KillCreditGO(info->entry, GetGUID()); } if (uint32 trapEntry = info->goober.linkedTrap) -- cgit v1.2.3