From 77429d679a484379f077c1fe2b50f0fd8f742e78 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Sep 2023 12:25:44 +0200 Subject: Core/Spells: Removed unneccessary checks from skill spell effects --- src/server/game/Spells/SpellEffects.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 2941d93898c..f53a2280340 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2307,9 +2307,6 @@ void Spell::EffectLearnSkill() return; uint32 skillid = effectInfo->MiscValue; - if (effectInfo->Effect == SPELL_EFFECT_SKILL && playerTarget->GetSkillStep(skillid) >= damage) - return; - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, playerTarget->GetRace(), playerTarget->GetClass()); if (!rcEntry) return; @@ -4555,7 +4552,7 @@ void Spell::EffectSkill() return; uint32 skillid = effectInfo->MiscValue; - if (effectInfo->Effect == SPELL_EFFECT_SKILL && playerTarget->GetSkillStep(skillid) >= damage) + if (playerTarget->GetSkillStep(skillid) >= damage) return; SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, playerTarget->GetRace(), playerTarget->GetClass()); -- cgit v1.2.3