From 77d20d6aba6aaa3e8413146156c3a3ea92b7bea4 Mon Sep 17 00:00:00 2001 From: CraftedRO <24683355+CraftedRO@users.noreply.github.com> Date: Fri, 23 May 2025 15:45:00 +0300 Subject: Core/Misc: Don't teleport players to homebind location when logging out inside instance without a group (#30982) --- src/server/game/Server/WorldSession.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 52ac6f7452d..182921c1cc8 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -523,10 +523,6 @@ void WorldSession::LogoutPlayer(bool save) if (Battleground* bg = _player->GetBattleground()) bg->EventPlayerLoggedOut(_player); - ///- Teleport to home if the player is in an invalid instance - if (!_player->m_InstanceValid && !_player->IsGameMaster()) - _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); - sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) -- cgit v1.2.3