From 7806b7c49311135d4f818b97cef7e7ea0b97cec3 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 3 Dec 2013 21:47:52 +0100 Subject: Core/Chat: Fix ChatFlood.MessageCount not being handled correctly Fix Anti-flood chat system to always allow 1 more message than the count specified in the ChatFlood.MessageCount config parameter. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 984a9ef8852..2eed8e95e53 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19892,7 +19892,7 @@ void Player::UpdateSpeakTime() } } else - m_speakCount = 0; + m_speakCount = 1; m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); } -- cgit v1.2.3