From 78a44dd81edbfe87631b77c989c3e68f984ba22d Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 20 Aug 2016 13:07:50 +0200 Subject: Core/Spells: Fix Spell::EffectJumpDest not to turn caster to zero orientation when ground targeting. --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0ebc54c4365..86c3481c1e9 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1033,7 +1033,7 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex) float speedXY, speedZ; CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(destTarget), speedXY, speedZ); - m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, true); + m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, !m_targets.GetObjectTargetGUID().IsEmpty()); } void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ) -- cgit v1.2.3