From df4c856360a56c3abe1c231ed37cd3673515c090 Mon Sep 17 00:00:00 2001 From: Golrag Date: Sat, 31 Oct 2015 15:46:35 +0100 Subject: Core/CreatureGroups: Don't set positionZ to ground for flying creatures. --- src/server/game/Entities/Creature/CreatureGroups.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 5f8c3a36692..c26da27051e 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) Trinity::NormalizeMapCoord(dx); Trinity::NormalizeMapCoord(dy); - member->UpdateGroundPositionZ(dx, dy, dz); + if (!member->IsFlying()) + member->UpdateGroundPositionZ(dx, dy, dz); if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); -- cgit v1.2.3