From 78c3db174ce18e75a587e2c1c0aceb36b3e15e5e Mon Sep 17 00:00:00 2001 From: Liberate Date: Wed, 28 Jul 2010 13:10:43 +0200 Subject: Fixes a typo and a stupid mistake made by me, making demolishers in sota respawn on the location where they died. --HG-- branch : trunk --- src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp b/src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp index 408f4ab2397..f1e120bf4d8 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp +++ b/src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp @@ -830,8 +830,11 @@ void BattleGroundSA::UpdateDemolisherSpawns() { uint8 gy = (i >= BG_SA_DEMOLISHER_3 ? 3 : 2); if (GraveyardStatus[gy] == attackers) - Demolisher->Relocate(BG_SA_NpcSpawnlocs[i + 11][0], BG_SA_NpcSpawnlocs[i + 10][1], - BG_SA_NpcSpawnlocs[i + 10][2], BG_SA_NpcSpawnlocs[i + 10][3]); + Demolisher->Relocate(BG_SA_NpcSpawnlocs[i + 11][0], BG_SA_NpcSpawnlocs[i + 11][1], + BG_SA_NpcSpawnlocs[i + 11][2], BG_SA_NpcSpawnlocs[i + 11][3]); + else + Demolisher->Relocate(BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1], + BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3]); Demolisher->Respawn(); } -- cgit v1.2.3