From 79427354aa8ae056f5750052133cd6b2b3bd5bb0 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 26 Aug 2011 15:40:11 +0200 Subject: Fix build. Damn. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 564f99abb12..f2e491eab79 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // for example bladestorm aura should be removed on disarm as of patch 3.3.5 // channeled periodic spells should be affected by this (arcane missiles, penance, etc) // a possible alternative sollution for those would be validating aura target on unit state change - if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive()) + if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); -- cgit v1.2.3