From a535e451a8eb73ee535435600a158144334cc124 Mon Sep 17 00:00:00 2001 From: Chaplain Date: Fri, 13 Jan 2012 19:18:13 +0300 Subject: Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d864ce2d606..c8e4c55c7c0 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3877,7 +3877,7 @@ void Spell::SendSpellGo() if (castFlags & CAST_FLAG_ADJUST_MISSILE) { data << m_targets.GetElevation(); - data << uint32(m_targets.GetSpeedXY()*m_targets.GetSpeedZ()*2); + data << uint32(m_delayMoment); } if (castFlags & CAST_FLAG_AMMO) -- cgit v1.2.3