From 7a3e524df2c57cb8625f08f3b8bef5befe641142 Mon Sep 17 00:00:00 2001 From: maanuel Date: Fri, 18 Dec 2009 22:26:18 -0300 Subject: Sunwell: Fix save issue in KalecgosAI. Thanks to Amit86 and ogeraisi. --HG-- branch : trunk --- .../eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src') diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp index 3f61d5285a2..9e0c65a1206 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp @@ -364,7 +364,20 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI return; me->SetVisibility(VISIBILITY_OFF); if (isFriendly) + { me->setDeathState(JUST_DIED); + + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (!players.isEmpty()) + { + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + { + Player* pPlayer = itr->getSource(); + if (pPlayer) + ((InstanceMap*)me->GetMap())->PermBindAllPlayers(pPlayer); + } + } + } else { me->GetMotionMaster()->MoveTargetedHome(); -- cgit v1.2.3