From 7a81ce2f21d5823cfa872cdef8fc880f2c81f94c Mon Sep 17 00:00:00 2001 From: Gildor Date: Wed, 1 Jul 2020 22:46:21 +0200 Subject: Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy or Basepoints are negative (#24901) --- src/server/game/Spells/SpellInfo.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 7d3f7dffa5c..1446902f8ce 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3642,6 +3642,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor case SPELL_AURA_MOD_RANGED_ATTACK_POWER: case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: case SPELL_AURA_MOD_SPEED_SLOW_ALL: + case SPELL_AURA_MELEE_SLOW: case SPELL_AURA_MOD_ATTACK_POWER_PCT: if (!_isPositiveTarget(spellInfo, effIndex) || bp < 0) return false; -- cgit v1.2.3