From 7afdb17ed39f85c5e9e69de8c91a0cfed9a0fe84 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 16:27:17 +0200 Subject: Fix a typo in SOTA that prevented players to respawn in one of the graveyards --HG-- branch : trunk --- src/game/BattleGroundSA.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 05ca6bbe60c..33e05ece62f 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -539,7 +539,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player) ret = sWorldSafeLocsStore.LookupEntry(safeloc); nearest = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z)); - for(uint8 i = BG_SA_LEFT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++) + for(uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++) { if(GraveyardStatus[i] != player->GetTeamId()) continue; -- cgit v1.2.3