From 7b744ebe659fdb9d5e7dd76ff44256be49a04dbb Mon Sep 17 00:00:00 2001 From: Cron Date: Sat, 20 Aug 2011 19:36:30 -0300 Subject: Core/Spells: Fixed Heart of the Wild stamina and attack power bonus part. Closes #2320 --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index fae4d83e312..3aac6d4bfe2 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1516,7 +1516,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const // Heart of the Wild if ((*i)->GetSpellInfo()->SpellIconID == 240 && (*i)->GetMiscValue() == 3) { - int32 HotWMod = (*i)->GetAmount(); + int32 HotWMod = (*i)->GetAmount() / 2; // For each 2% Intelligence, you get 1% stamina and 1% attack power. target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this); break; -- cgit v1.2.3