From 7c9093e32c386894e4af5d1c3864ec8bc286c091 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 11 Dec 2011 16:36:40 +0100 Subject: Core/GameEventMgr: Use correct lock type --- src/server/game/Events/GameEventMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 2c2c5fb25c5..5cb130b93e4 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1620,7 +1620,7 @@ void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate) iter->second->AI()->sOnGameEvent(activate, event_id); } { - TRINITY_READ_GUARD(HashMapHolder::LockType, *HashMapHolder::GetLock()); + TRINITY_READ_GUARD(HashMapHolder::LockType, *HashMapHolder::GetLock()); HashMapHolder::MapType const& m = ObjectAccessor::GetGameObjects(); for (HashMapHolder::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter) if (iter->second->IsInWorld()) -- cgit v1.2.3