From 7d60290c2e7bf7a04a7ebe862387aaa4389985cd Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 15 Mar 2012 10:16:08 +0100 Subject: Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MOVEMENTFLAG_DISABLE_GRAVITY. (Remnant from an early incorrect version of my UNIT_FIELD_HOVERHEIGHT patch) --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 1fb972ccfdf..94dfa938cb8 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -763,7 +763,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, return false; //! Need to be called after CreateFromProto - if (HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY)) + if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT); Relocate(x, y, z, ang); -- cgit v1.2.3