From 7d70919b790bf9320cc3c208c8aed86d60f5250f Mon Sep 17 00:00:00 2001 From: maanuel Date: Thu, 10 Dec 2009 22:36:34 -0300 Subject: Naxxramas: Fix too large zombie detection in boss Gluth by Gyullo. Closes #667 --HG-- branch : trunk --- src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp index ad4e5e51db6..6cdbd90893c 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp @@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI void MoveInLineOfSight(Unit *who) { - if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 15)) + if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7)) { SetGazeOn(who); me->MonsterTextEmote(EMOTE_NEARBY, 0, true); -- cgit v1.2.3