From 7ef6842cf3a005dcb0c9dca66ad4cb252a2368e4 Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 19 Jan 2010 21:33:35 +0100 Subject: *Fix a memory leak with auras for cases when there are some spells casted on unit during remove from world - all thanks go to debug assert fails, which you all love so much. --HG-- branch : trunk --- src/game/Unit.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e8955a18124..fbd3444bd5d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12964,6 +12964,9 @@ void Unit::RemoveFromWorld() void Unit::CleanupsBeforeDelete() { + if (IsInWorld()) + RemoveFromWorld(); + assert(GetGUID()); //A unit may be in removelist and not in world, but it is still in grid @@ -12977,9 +12980,6 @@ void Unit::CleanupsBeforeDelete() DeleteThreatList(); getHostilRefManager().setOnlineOfflineState(false); GetMotionMaster()->Clear(false); // remove different non-standard movement generators. - - if (IsInWorld()) - RemoveFromWorld(); } void Unit::UpdateCharmAI() -- cgit v1.2.3