From 7fc1ecca8a32558e93b80c344fd90e3565b874a9 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Fri, 5 Jul 2019 16:23:06 +0200 Subject: Core/Player: fix crash happening when trying to send drunken state to nearby players while the character is loading. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3b6ec5f0600..83f5bddcba0 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17173,7 +17173,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetBankBagSlotCount(fields[14].GetUInt8()); SetRestState(fields[15].GetUInt8()); SetNativeGender(fields[5].GetUInt8()); - SetDrunkValue(fields[54].GetUInt8()); + SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[54].GetUInt8()); if (!ValidateAppearance( fields[3].GetUInt8(), // race -- cgit v1.2.3