From 7fe66b501e203a6d1a9824bf825a743e5fc1288e Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 26 Jan 2010 04:52:53 -0700 Subject: * Moved game event starting / stoping to detail log level --HG-- branch : trunk --- src/game/GameEventMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 04d0ea34842..342b53ddb41 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1140,7 +1140,7 @@ uint32 GameEventMgr::Update() // return the next e void GameEventMgr::UnApplyEvent(uint16 event_id) { - sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); + sLog.outDetaiDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); // un-spawn positive event tagged objects GameEventUnspawn(event_id); // spawn negative event tagget objects @@ -1169,7 +1169,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) break; } - sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); + sLog.outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); // spawn positive event tagget objects GameEventSpawn(event_id); -- cgit v1.2.3