From 803da775f41dc09b762c6cd0e4a7b89bdac72226 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 23 Oct 2009 16:08:33 +0200 Subject: Use correct check in BuildMovementPacket to determine if creature can fly. Based on [8647] by NoFantasy --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index ac1bb5e65af..90d4d6c166a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -14865,7 +14865,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const switch(GetTypeId()) { case TYPEID_UNIT: - if(isInFlight()) + if(canFly()) const_cast(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING); break; case TYPEID_PLAYER: -- cgit v1.2.3