From 8197c37a92f891374760c79a2ee418bd6ec7d612 Mon Sep 17 00:00:00 2001 From: Subv2112 Date: Thu, 5 Jan 2012 12:11:58 -0500 Subject: Vehicles with SAI should not kick their passengers when resetting Signed-off-by: Subv2112 --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index af6bf6cf6ce..1755c36562f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -436,7 +436,9 @@ void SmartAI::EnterEvadeMode() if (!me->isAlive()) return; - me->RemoveAllAuras(); + // Vehicles should not dismount their passengers on evade mode + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE); + me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(); -- cgit v1.2.3