From 83159544b52bf48e8ba3a6eb98c1f4918c0b7bbe Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 3 Jan 2018 22:49:13 -0300 Subject: Core/Spells: fix casting NO_TARGET event spells Closes #19978 (cherry picked from commit e2451136600bf4c30eb547bd8579f019cfd37a3d) --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 8b0733a4b92..8059b9bc45c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -785,7 +785,7 @@ void Spell::SelectSpellTargets() if (m_spellInfo->IsChanneled()) { // maybe do this for all spells? - if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst()) + if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst()) { SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS); finish(false); -- cgit v1.2.3