From 83dbfec80e70284093217c0cb98e45daf1c0aab5 Mon Sep 17 00:00:00 2001 From: Anubisss Date: Mon, 31 Aug 2009 23:59:43 +0200 Subject: *Better check for achievement criteria ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING. By Opterman. --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f2083737011..b5d04c40741 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) EnvironmentalDamage(DAMAGE_FALL, damage); // recheck alive, might have died of EnvironmentalDamage - if (isAlive()) + if (damage < GetHealth()) GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); } -- cgit v1.2.3