From 84e73448f2467e733f6037f795e26f49997d3cd1 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Thu, 6 Feb 2014 22:11:06 +0100 Subject: Core/Spells: Possible crash fix Get Unit target with the proper method instead of retrieving Object target and then casting it to Unit, possible dereferencing NULL. Updates #11560 --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9098ac96376..bf6f95d8c92 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3020,7 +3020,7 @@ void Spell::cast(bool skipCheck) if (this->GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE) if (Pet* playerPet = playerCaster->GetPet()) if (playerPet->IsAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT)) - playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit()); + playerPet->AI()->OwnerAttacked(m_targets.GetUnitTarget()); } SetExecutedCurrently(true); -- cgit v1.2.3