From 855b8bcd205ce6b03c8ad59703f6dd27944e1ae3 Mon Sep 17 00:00:00 2001 From: leak Date: Thu, 9 Dec 2010 21:45:04 +0100 Subject: Core/Spells: Prevent Mind Sear from damaging the target itself. Patch by PrinceCreed. Fixes issue 2534 --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 05efbd1bb2c..3d04295988c 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2765,6 +2765,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) switch (m_spellInfo->Id) { case 27285: // Seed of Corruption proc spell + case 49821: // Mind Sear proc spell Rank 1 + case 53022: // Mind Sear proc spell Rank 2 unitList.remove(m_targets.getUnitTarget()); break; case 55789: // Improved Icy Talons -- cgit v1.2.3