From 85e497eb587a6eb85d82ce05855f07004d804508 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 17:34:29 -0600 Subject: [7566] Fix shield block value pct mod use (apply it on strength bonus also) Author: DiSlord --HG-- branch : trunk --- src/game/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 548ddfc3c72..e439f4bebfe 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4588,9 +4588,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const uint32 Player::GetShieldBlockValue() const { - BaseModGroup modGroup = SHIELD_BLOCK_VALUE; - - float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10; + float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; value = (value < 0) ? 0 : value; -- cgit v1.2.3