From 867f6d3513a2f8a8f6acc6b4006241ad7ade9378 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 23 Feb 2011 02:21:08 +0100 Subject: Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter. --- src/server/game/Entities/Vehicle/Vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 66762d2294a..f391967f6a1 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -328,7 +328,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11)) unit->AddUnitState(UNIT_STAT_ONVEHICLE); - unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT); + unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; -- cgit v1.2.3