From 86dbbe4afee3df5d8ee67a66f13a695304f71b23 Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Fri, 8 Oct 2010 18:00:43 -0600 Subject: Core/Misc: Fix logic problem. Thanks Zor --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index f940dae92d0..34ad1b98bbd 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -683,30 +683,21 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { case GAMEOBJECT_TYPE_CHEST: if (target->isGameMaster()) - { *data << uint16(1); - *data << uint16(-1); - } else *data << uint16(9); *data << uint16(-1); break; case GAMEOBJECT_TYPE_GENERIC: if (target->isGameMaster()) - { *data << uint16(0); - *data << uint16(-1); - } else *data << uint16(8); *data << uint16(-1); break; case GAMEOBJECT_TYPE_GOOBER: if (target->isGameMaster()) - { *data << uint16(1); - *data << uint16(-1); - } else *data << uint16(9); *data << uint16(-1); -- cgit v1.2.3