From 86e3737d1158d99f181454564046e2b634238cd7 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Mon, 13 Oct 2014 22:37:44 +0200 Subject: Core/Movement: Fix evade issue Fix evade issue happening when an evading creature assists another one, causing it to stay in evading state forever. Fix #4943 --- src/server/game/Entities/Creature/Creature.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9f28305e3cf..b8fd0195038 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1876,6 +1876,9 @@ void Creature::CallForHelp(float radius) bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const { + if (IsInEvadeMode()) + return false; + // is it true? if (!HasReactState(REACT_AGGRESSIVE)) return false; -- cgit v1.2.3