From 87790145c548bfa18d1c964f062268905ab7137c Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 17 Jun 2009 17:13:30 +0200 Subject: *Fix bug that Illidari Council is unlootable after succesfuly completing the encounter. --HG-- branch : trunk --- src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp index 0c43ba57041..d6ce3145f09 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp @@ -407,7 +407,10 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI { if(Unit* pUnit = Unit::GetUnit(*m_creature, Council[i])) if(pUnit != m_creature && damage < pUnit->GetHealth()) + { pUnit->SetHealth(pUnit->GetHealth() - damage); + ((Creature*)pUnit)->LowerPlayerDamageReq(damage); + } } } -- cgit v1.2.3