From 87c5ddeab6b2ec691dba1bdf7f34864bb4dd78d0 Mon Sep 17 00:00:00 2001 From: Keader Date: Sat, 3 Jun 2017 20:01:57 -0300 Subject: Core/Spells: Allows Dispersion and Barkskin to be used under death coil (cherry picked from commit abc749034eb71b8a7c499541c10c71987c558e4a) --- src/server/game/Spells/SpellInfo.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index d3fe746e3b7..22da49f87ea 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3382,7 +3382,18 @@ void SpellInfo::_LoadImmunityInfo() _allowedMechanicMask |= (1 << MECHANIC_DISORIENTED); if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED)) - _allowedMechanicMask |= (1 << MECHANIC_FEAR); + { + switch (Id) + { + case 47585: // Dispersion + case 22812: // Barkskin + _allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR); + break; + default: + _allowedMechanicMask |= (1 << MECHANIC_FEAR); + break; + } + } } void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const* effect, bool apply) const -- cgit v1.2.3