From 8ac91ada229b556d6ca306492bffbcb7a7db2ac0 Mon Sep 17 00:00:00 2001 From: click Date: Thu, 21 Oct 2010 22:09:45 +0200 Subject: Core/Unit: Fix leave combat timer - original patch by Laise Needs further testing, give feedback if wrong. --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5981c8ea9af..5a9f3a19ca3 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -253,7 +253,7 @@ void Unit::Update(uint32 p_time) { // m_CombatTimer set at aura start and it will be freeze until aura removing if (m_CombatTimer <= p_time) - ClearInCombat(); + CombatStop(); else m_CombatTimer -= p_time; } -- cgit v1.2.3