From 8be278dfae28451b13c042c915f6de9ad05fbbc8 Mon Sep 17 00:00:00 2001 From: Spp Date: Sat, 14 Aug 2010 15:00:04 +0200 Subject: Dungeon Finder: Remove players from queue when accept to join a group This fixes players being multiple times in queue --HG-- branch : trunk --- src/server/game/Groups/Group.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7c35e5fc5ed..837f7d3ad77 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -316,6 +316,7 @@ bool Group::AddMember(const uint64 &guid, const char* name) Player *player = sObjectMgr.GetPlayer(guid); if (player) { + sLFGMgr.Leave(player); if (!IsLeader(player->GetGUID()) && !isBGGroup()) { // reset the new member's instances, unless he is currently in one of them -- cgit v1.2.3