From 8ce5177f74404ef3a4b55f879da35a2f4afb66bb Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 10 Oct 2011 18:03:19 -0400 Subject: Pass low guid instead of guid to DeleteCharaceterNameData. Thanks to Studioworks for pointing out. --- src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 5178dbed101..a468d05bcdf 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -742,7 +742,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sScriptMgr->OnPlayerDelete(guid); - sWorld->DeleteCharaceterNameData(guid); + sWorld->DeleteCharaceterNameData(GUID_LOPART(guid)); if (sLog->IsOutCharDump()) // optimize GetPlayerDump call { -- cgit v1.2.3