From 8d3bc5e8b9515499f366ec7173d70978bb0009e7 Mon Sep 17 00:00:00 2001 From: Nay Date: Fri, 25 Nov 2011 20:49:03 +0000 Subject: Core/Corpse: Fix indexing in Corpse::SaveToDB(). Thanks @Ciclop --- src/server/game/Entities/Corpse/Corpse.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index ff8c93ec404..43f3a085748 100755 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -108,7 +108,7 @@ void Corpse::SaveToDB() uint16 index = 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CORPSE); - stmt->setUInt32(index, GetGUIDLow()); // corpseGuid + stmt->setUInt32(index++, GetGUIDLow()); // corpseGuid stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID())); // guid stmt->setFloat (index++, GetPositionX()); // posX stmt->setFloat (index++, GetPositionY()); // posY -- cgit v1.2.3