From 8d83c78618d5cde9f09e68e193ecb366b52b8381 Mon Sep 17 00:00:00 2001 From: Meji Date: Fri, 30 Dec 2022 18:00:05 +0100 Subject: Core/Movement: Don't compute orientation for vertical splines (#28556) --- src/server/game/Movement/Spline/MoveSpline.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 107f8a31d01..887c5bdafc0 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -58,7 +58,8 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const { Vector3 hermite; spline.evaluate_derivative(point_Idx, u, hermite); - c.orientation = std::atan2(hermite.y, hermite.x); + if (hermite.x != 0.f || hermite.y != 0.f) + c.orientation = std::atan2(hermite.y, hermite.x); } if (splineflags.backward) -- cgit v1.2.3